People of Valeria


The folk of Valeria are detailed on this page. There are peoples of all kinds across the lands, though the most dominant folk are Men. Elves and Dwarves as nations prefer to remain apart from the workings of the world, but the various happenings, wars, and calamities throughout time have made strange bedfellows to form.

Humans (“Men”)

“Men” here refers to the civilized humans of Valeria. They are the descendants of the men who built the Great Kingdoms of Valeria including Eremor, Ellinspaar, Thelanis, Ysban, Silvercrest, Linmoore, and the long-forgotten ruins of The Frozen North.

Humans in Valeria are widespread, can be found in most regions and, in general, are fierce and disagreeable, which can sometimes lead certain other folk to view them with contempt. They are renowned for their diversity and ambition, and although they lack specialization, they can excel in many areas. Despite all of this, the Men of Valeria are extreme xenophobes and often see themselves as the rightful heirs to the bounties of the Earth.

Theirs is a feudal society. Under their rulers of Old, they have developed or rediscovered the plough, the screw, the stirrup, the windmill, the hourglass and spinning wheel. Plate Armor and the compass are both known, but not common. Clothes are handmade.

Knighthood and its oaths and honors are held in high esteem by men, and nearly all human societies are built around the raising and training of knights. Eremor and its Knights are the most highly esteemed knights in Valeria and must uphold a tremendous Oath in order to join the ranks of knighthood.

For more, read further here.


Dwarves are often hostile, dour, and bear long grudges. Their skin is rumoured to be a mixture of flesh and stone. They are a tough, tradition-abiding folk known for their strong martial traditions and beautiful craftsmanship.

Led by their Thanes and Kings Under The Mountain, the dwarves govern themselves in their underground worlds crafting weapons, armor, and jewelry. They have many underground strongholds throughout Valeria, but perhaps one of the greatest is the First City, Ammarindar under the White Mountain in the relentless sands of Aysun’s Endless Desert.

Dwarves worship their creator Moradin, the god of the Earth, and carry the power of Moradin with them. Because dwarves have a direct hereditary link to their God, many find themselves to follow the orders of Clerics and Paladins.

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Elves are a long lived race found most commonly in forests, shrublands, and other wildernesses. From time to time the elves have organized strong nations, though with far less frequency than men and dwarves, in some cases adopting even a nomadic lifestyle. Almost all elves worship the Seldarine, otherwise known as the elven pantheon, and the elves are generally, though not always, good in nature.

Born under the stars before the ascension of the Moon and the Sun, they retain a special love for light and an inner spirit endowed with unique gifts. Fair and fine featured, brilliant and proud, ancient and strong, tall and agile, they are the most blessed of the peoples of Valeria.

Despite their attunement to nature, the Elves once ruled long, long ago atop floating citadels. Hubs of creation and magic where wild experimentation flourished, and peace and tranquillity were second nature. Now the floating cities have all but vanished or fallen from the skies. Deep in the hearts of Elf Lords and elders is a desire to once more take to the skies and claim that which was their birthright.

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Halflings, also known as “Hin” amongst themselves or the “good folk” amongst other peoples are humanoid creatures similar in shape to humans, who halflings called the “Big Folk” but around half their size. Halflings get along well with most of the other peoples and are known for their curiosity and tendency to collect things.

The term “halfling” was derived from the fact that a halfling was around half of the size of a human, but otherwise very similar in appearance… though long ago halfling also had a more literal meaning…

Halflings long ago were taken by other peoples of the world and fashioned to be cooks and servants. Treated well, but still only half, the Hin lived to serve others – not themselves. Interesting enough for the Hin, now, the same traits which make them quiet and unnoticed servants make them excellent thieves and adventurers.

Their independence was found over two thousand years ago and was a constant curse to the rulers of Old. Now they have integrated with human society so well, they are considered by most as honorary humans, sharing their towns and cities and worshipping their gods. Though, the good folk certainly have their own shires and Thorpes about the lands, preferring quiet and safe places seeing little flight or fancy. The bulk of them are fond of an unadventurous life of farming, eating, and socializing.

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Half-elves are humanoids born through the union of an elf and a human. Whether a half-elf is raised by their human parent or their elven parent, they feel isolated and alone. A cruel fate bestowed upon them by not only by their surrounding cultures and societies, but by the very Gods themselves.

Because they take around twenty years to reach adulthood, they mature quickly when raised by elves (who think they look like humans), making them feel like an outsider amongst the slow pace of Elven culture and traditions of adulthood. When raised by humans (who think they look like elves) they grow at the same rate as their peers, making their differences subtle, yet strong, causing them to often be victims of bullying and supremacy despite their fellows also being amazed by their beauty and grace.

Half-elves look “exactly” like elves to all other folk, but an elf can merely glance at a half-elf and know their true origins. Often half-elves will take measures to hide their ears when in the company of full-blooded elves, and some even dare to pretend to be full-blooded elves around non-elven folk as none are the wiser.

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Gnomes, or the “Forgotten Folk” as they were sometimes known, were small humanoids known for their eccentric sense of humor, inquisitiveness, and engineering prowess. Having had few overt influences on the world’s history but many small and unseen ones, gnomes were often overlooked by the powers that be, despite their craftiness and affinity for illusion magic.

Often living far from the other civilized peoples of Valeria, gnomes don the mantle as protectors of nature or curious inventors. Gnomes assume roles as druids of the wilderness or master tinkerers who are the creators of a large number of the world’s magical artifacts.

Often mistaken as halflings by men, elves, and dwarves as the small folk are all, “curious and wee.”

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Half-orcs are humanoids born of both human and orc ancestry by a multitude of means. Some are born through the union of a human and an orc, but many are also cursed children of orc tribes, foul tricks placed upon the children of heretics, or even created by dark wizards and terrible magic.

Combining the physical power of their orcish ancestors with the agility of their human ones, half-orcs can be formidable individuals. Half-orcs are resented in all societies, though for different reasons. Half-orcs have proven themselves from time to time as worthy heroes and dangerous villains. Their existence implies an interesting back story that most would not like to dwell on.

Many half-orcs of the current world are from the Frozen Wastes far to the North. They were corralled and sent away to that forsaken land so that the “civilized folk” might be releaved of their presence and continue with their usual lives.

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The remnants of the Emporer of Ysban’s elite guard, they are now only legends. They were once a battalion of Dragonborn Paladins, but when The Wound was opened and the demons and devils of The Nine Hells walked the Earth they all but vanished in the calamity, thought to have been slain.

Once every century or so, a Dragonborn either is revealed or is found, and this often causes a worldwide ruckus. Most people would never dream of betraying a Dragonborn because the Dragonborn are feared for their power, and respected for their previous station, but those who seek money or power will sell them into slavery, and should a noble of Ysban or any other noted agent of the Emporer show up, any man who values his life will sell out any Dragonborn nearby.

The Dragonborn were created over one thousand years ago by the Emporer and his court wizard for the battle of The Wound. Though they are the half-dragon product of a powerful ritual, they can reproduce.

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Tieflings are human-based outsiders created most often through descent from fiends—demons, devils, evil deities, and others who had bred with humans or bestowed unspeakable curses upon kingdoms of old. Tieflings are known for their cunning and personal allure, which made them excellent deceivers as well as inspiring leaders when prejudices were laid aside… though this has only happened twice since the First Era.

Although their evil ancestors could be many generations removed, their taint lingers. Tieflings to have an unsettling air about them, and most people are uncomfortable around them, whether they were aware of the tiefling’s unsavory ancestry or not. While some looked like normal humans, most retain physical characteristics derived from their ancestor, with the most common such features being horns, prehensile tails, and pointed teeth. Some tieflings also have eyes that were solid orbs of black, red, white, silver, or gold. Other, more unusual characteristics included a sulfurous odor, cloven feet, or a general aura of discomfort they left on others.

Tieflings, if they commune with the rest of the peoples of Valeria, hide their features so that they are not seen as their true selves among the common folk. A tiefling in the open would be labelled a demon and either chased away, killed, or the people would run and hide. They have no place in this plane, and therefore often lead a life of crime or have an alternate identity. Tiflings will often remain hooded, or have helms fashioned so that their horns appear to be features of the helm as opposed to parts of their true selves.

For more, read further here.

People of Valeria

The World of Valeria: Annals of the Third Era ZachJamesGames ZachJamesGames